Development #4 — Prototyping!

I’ve taken a short break from working on Marco Polo because of the holidays, but in the mean time have taken time to work on a prototype for the Fortunes game. Using unity for it for the publish to iOS and android options. It may be a bit over-kill but I already know the engine and its cheaper then some of the other options I researched(at least in the long run).

Got to play around with Editor Scripts in Unity to try and view what was going on in my non Unity objects through the Inspector. I may go through a bit about the mechanics of doing that on here later. Its annoying to me that the examples are always in javascript when I prefer to work in C#.

I am not writing this from home so no screenshots of the prototype work so far, but they’ll be coming in a few weeks.

About Imani


I am a Georgia Tech Alum living in Philadelphia. I am a software engineer by trade and am trying to start a game company in my free time.

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