update- fonts

wingdings

Not the most legible font.

I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility.

legibility

The default NGUI fantasy font did not work terribly well from the web demo of fortunes. Fortunately I was easily able to import another font with it and BMFont.

The only difficult part was realizing I needed to change the extension of the text file BMFont created from .fnt to .txt to get unity/NGUI to be able to read it properly. Also important is to backup your project before making changes to the atlas. I got some strange results when Unity crashed mid-way through the process.

Fortunes Beta

The title is still a bit fuzzy but everything else looks sharper in Arial

I have some metrics issues which are preventing me from getting to one of the larger screens of text to show a better example of the new font. But once that is all resolved and bug tested I will get a new version of the game up here which will hopefully be at least 30% more readable and therefore 50% more fun.

Do you have any suggestions on how to make leaving feedback on the game easier? Please let me know!

About Anthony Thomas


I am a Georgia Tech Alum living in Philadelphia. I am a software engineer by trade and am trying to start a game company in my free time.

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