Economy ideas from bitcoin

I am thinking if some aspects of the model of bitcoin could be adapted for a game economy. In particular the way mining works.

We could have some sort of surveying skill with a chance to find a vein, with a fixed amount capable to be found. The more people that are out mining the more difficult it would get.

Issue #1 Early adopter advantage:
People who start in the game world early could get a large portion of the mineral wealth. The bitcoin model is inherently deflationary which promotes saving and investing rather then spending. I’ve seen first hand this hoarding impulse causing a game economy to collapse in shattered world.

Potential response #1
Try to encourage people towards the investment side of the equation. For one you could allow elaborate things to be done that require the effort of many individual characters to encourage these early adopters to hire out the services of new comers. Basically include really cool things for reach people to do that require several man-hours, but allow those hours to be distributed.

Issue #2 Deflation causing stagnation
If the deflation is too great how can we have a useful economy when one monetary unit is a kings Ransom?

Potential response #2
Find some logical way for it to also be divisible. Not necessarily infinitely so but highly so. You may have to use a bit more memory for monetary values but I think that is not a terrible disadvantage to have to weather.

Any other ideas on problems this closed loop system could cause?

About Anthony Thomas


I am a Georgia Tech Alum living in Philadelphia. I am a software engineer by trade and am trying to start a game company in my free time.

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