Unbound Progress

I am happy to announce that people have been not only picking up the game but writing about it. A google search for “hexit strategy”(the old name of the game) turns up two postings: A detailed breakdown of the game and A more casual deconstruction   We’ve also had a good flow of people downloading […]

Flight of the Fae – Gamejolt contest

  This week there has been a contest on gamejolt on the theme chaos. Since I have lately been working on making a game a month, I decided to try my hand at the contest. The result was a game inspired by canabalt and (loosely) World of Darkness’s changeling called Flight of the Fae.   […]

Cliche Studio: Hexit, stage right.

 We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]

Magic:the mechanics — detain

Detain Detain is a keyword action introduced in Return to Ravnica that appears on blue and white cards of the Azorius guild. When a player detains a permanent, until the start of his or her next turn, the detained permanent can’t attack, block, or activate abilities. So This post is a bit different. Instead of […]

update- fonts

I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]

What do Tarot cards and Hexagons have in common

So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along. Fortunes I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from […]

Feedback friday

Not a whole lot visual changing dramatically at this point, but we are trying to get things tested and changed with fortunes. So I’d like to ask you to give it a shot and leave some feedback in the comments here, there, or to lathomas@clichegames.com. Some questions How intuitive is the interface? How long did […]

Grimace final push!

We are entering the final hours for the grimace kick starter. Thank you to everyone who has helped support us. If you were waiting until the last minute we’re hear, if you weren’t planning on helping fund the project, we’d like some constructive feedback to help improve in the future. Thanks for reading!

Grimace Half-way Mark

solely for the half way there line So we’ve made it a little over halfway through the time left for the grimace kickstarter. I know some of the people I’ve talked to personally are procrastinating because they have time and I’m hoping others are doing the same too, but we’re half way there, only 2 […]

Fortunes feedback

So I’ve pulled back some from the grimace kickstarter to focus on getting feedback on fortunes. So now I’ve got to make things more intuitive to help people figure out what to do. Things aren’t as bad as they are confusion wise because there was one major flaw hindering people figuring out how to play… […]