Posts belonging to Category Cliché

Cliche Studio: Hexit, stage right.

 We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]

update- fonts

I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]

Grimace final push!

We are entering the final hours for the grimace kick starter. Thank you to everyone who has helped support us. If you were waiting until the last minute we’re hear, if you weren’t planning on helping fund the project, we’d like some constructive feedback to help improve in the future. Thanks for reading!

Grimace Half-way Mark

solely for the half way there line So we’ve made it a little over halfway through the time left for the grimace kickstarter. I know some of the people I’ve talked to personally are procrastinating because they have time and I’m hoping others are doing the same too, but we’re half way there, only 2 […]

Fortunes update – working on UI

So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]

Avatar Strength, Luck, and Player Strength

I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.

Fortunes update

I’ve Been working on using NGUI to update Fortunes.           The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand.     […]

#if Fortunes … #endif

No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I’ve had fun wrangling getting […]

Models & Animation – Adding a touch of gloss

Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill […]

Iron Developer

When I’m not browsing various game development related sites, I frequent a site called Nerd Fitness. They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next […]