Posts belonging to Category progress
Posted by Anthony Thomas on January 21, 2012
Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently. Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there [...]
Categories: Cliché, Mercury Retrograde, progress, screenshot |
Tags: fortunes, progress, screenshot saturday |
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Posted by Anthony Thomas on December 12, 2011
Slow progress this week I’ve had multiple family events, a wedding and a rehearsal dinner distracting me this week, and getting the logistics involved for both. That combined with the fact that networking is a bit of a weak-point of mine, lead to a little bit of a drudge since last time. MYSQL woes Trying [...]
Categories: Cliché, progress |
Tags: gamedev, progress, sql |
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Posted by Anthony Thomas on November 29, 2011
So I’ve read woot commstoday and they mentioned 5 great reasons to start a developer diary. My favorite of these are staying sane, and feedback. In the past I’ve written slightly more but about more broad general things, the industry and concepts instead of concrete things like what I’m working on. I think that, in [...]
Categories: game development, progress |
Tags: gamedev, social |
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Posted by Anthony Thomas on October 4, 2011
No, not the one with Alex Mercer. I’m coming to a strange stage with the current project. It needs to be given to other people to start testing but I can’t help but want to make it better before letting others see it. That’s not the point of a prototype. As James reminded me, “Yes [...]
Categories: mobile, progress |
Tags: alpha, gamedev, prototype |
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Posted by Anthony Thomas on June 24, 2011
So I want to talk a little bit about why I’m here. Maybe we can get James to talk about his reasoning later. I want to create interesting worlds World building has been a past time of mine before I even knew the term for it. When I was young often in play I would [...]
Categories: Cliché, game design, gaming, progress |
Tags: Cliche, lists, motivation |
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Posted by Anthony Thomas on June 16, 2011
The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. [...]
Categories: game design, gaming, progress, screenshot |
Tags: game design, gamedev, marco polo, playoncon |
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Posted by Anthony Thomas on April 25, 2011
Lots of stuff has happened since last post. First of all we found out in addition to registering our business with the state of Georgia we also needed to apply for an Atlanta Business License. That was an adventure in beuracracy itself. Maybe Jame’s will use his writing skills to regale you with the details [...]
Categories: business, progress |
Tags: beuracracy, business, progress |
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Posted by Anthony Thomas on April 10, 2011
So I’ve managed to get taking screenshots from the phone itself worked out instead of just capping my whole screen in the emulator. I’ve got all the necessary extra screens working for the most part but decided to share screen shots before moving on to the final one. Some of the screens are still need [...]
Categories: progress, screenshot |
Tags: game design, mobile, progress, screenshot saturday |
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Posted by Anthony Thomas on April 4, 2011
I’ve been working on a real graphical interface for our current game and dealing with some quirks of android in the way of things I’m trying to do. I meant to put up some screenshots a week or two ago but need to borrow a camera or find a way to do screenshots on the [...]
Categories: Cliché, progress |
Tags: android, gamedev, graphics, GUI |
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Posted by Anthony Thomas on February 7, 2011
So Despite labeling the last screenshot post screenshot Saturday, there was no updated screenshot this past weekend. Unfortunately there wasn’t much graphically different between the two days. In addition to the coding work on this project, I’m trying to design this site to make it look better, and working a full time job to boot. [...]
Categories: progress |
Tags: Cliche, game design, productivity, rally |
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