Posts belonging to Category progress

Models & Animation – Adding a touch of gloss

Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill […]

Iron Developer

When I’m not browsing various game development related sites, I frequent a site called Nerd Fitness. They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next […]

Divination — Fortunes

There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual. A problem we ran into is the fact that […]

Fortunes Screenshot redux

Most of the updates have been to AI for fortunes but there are some visible updates. So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and […]

Fortunes Screenshots

Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently. Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there […]

Development #3

Slow progress this week I’ve had multiple family events, a wedding and a rehearsal dinner distracting me this week, and getting the logistics involved for both. That combined with the fact that networking is a bit of a weak-point of mine, lead to a little bit of a drudge since last time. MYSQL woes Trying […]

Development #1

So I’ve read woot commstoday and they mentioned 5 great reasons to start a developer diary. My favorite of these are staying sane, and feedback. In the past I’ve written slightly more but about more broad general things, the industry and concepts instead of concrete things like what I’m working on. I think that, in […]

prototype

No, not the one with Alex Mercer. I’m coming to a strange stage with the current project. It needs to be given to other people to start testing but I can’t help but want to make it better before letting others see it. That’s not the point of a prototype. As James reminded me, “Yes […]

5 reasons for Cliché

So I want to talk a little bit about why I’m here. Maybe we can get James to talk about his reasoning later. I want to create interesting worlds World building has been a past time of mine before I even knew the term for it. When I was young often in play I would […]

90% syndrome

The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. […]