Posts belonging to Category systems

Economy ideas from bitcoin

I am thinking if some aspects of the model of bitcoin could be adapted for a game economy. In particular the way mining works. We could have some sort of surveying skill with a chance to find a vein, with a fixed amount capable to be found. The more people that are out mining the […]

testbed

so recently a couple of different fun new technologies I’ve come across that looked exciting, but I didn’t want to disrupt the Cliche site with have shown up. This site has been a little bit of a test-bed for a few of those things. Some invisible, some spotlighted. The openID signin wordpress plugin has been […]

magic:the mechanics –Ripple

Ripple This ability is written Ripple X. When a spell with ripple is cast, its controller may reveal the top X cards of his or her library. If any of them have the same name as the spell with ripple that was cast, then he or she can cast those cards without paying their mana […]

magic:the mechanics — double strike

Double strike A creature with double strike deals both first strike and normal combat damage. For instance, a 1/2 creature with double strike such as Boros Swiftblade would defeat a 2/1 creature in combat and survive, due to destroying it with first strike damage. It would also destroy a 2/2 creature, though be destroyed itself […]

magic:the mechanics — exalted

Hierarchy of helpfulness   Exalted Exalted appears on Bant cards in the Alara block. When a creature attacks alone, it receives +1/+1 until end of turn for each permanent with the exalted keyword that player controls. Exalted is based on the world of Bant where for wars, instead of the bloody massacre we have in […]

magic: the mechanics — absorb

Absorb This ability is written absorb X. If a creature with absorb would be dealt damage, X of that damage is prevented. This ability appears on a single timeshifted creature from Future Sight, Lymph Sliver. Older cards with this ability were not changed to grant absorb. This one is pretty straightforward, works alot like armor […]

I’m sorry, you haven’t researched post titles yet.

I, like many other people, bought starcraft 2 recently. I was pleasantly surprised to find in addition to the purchased upgrades in the armory there was also a research “tree” in the laboratory. Now I use the term tree loosely here since it didn’t really branch but it is at least as much of a […]