Food in the desert & asset store

Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community.

As far as just deserts is concerned got food implemented and along with that player health. Went ahead and put in the logic for losing the game at 0 health even though nothing can damage you yet. Enemies were supposed to be next up but that didn’t get done because of frustrations with a free model I had found that was far too detailed and got imported poorly to unity and had orientation issues(I could not get it’s forward aligned properly with the mesh.)

My list of things left for Just Deserts.

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Withering away

Those poor plants in the upper right are almost gone

Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying.

Next up is working on Enemies. I found a free scorpion model on Turbo Squid and am going forward with that, any of you know of other places one can find free fauna models?

I was really worried that this project was falling apart before this week but several things have come clicking together.

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Intricacies of Binding volumes

Been having a lot of trouble with an adjustment we’ve been trying to make to our Edge game, just deserts. The win condition is supposed to be when you’ve covered the desert with fauna and I have the plants as a circle of foliage around where you planted them. I was checking for victory by periodically raycasting down onto the board and seeing if I could hit the board but this was coming up true in some very wierd situations. I tried many things including changing unity’s collider trigger settings futzing with layers and various head aches for multiple days.

Today I tried changing the colliding volume from a cylinder(what matches the model) to a box. It works now.

Sometimes the simplest solutions are the best.

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Models & Animation – Adding a touch of gloss

Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make.

Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill down into it but I’ve got a day-job I have to get away too.

Before

After

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Iron Developer

When I’m not browsing various game development related sites, I frequent a site called Nerd Fitness.

Nerd Fitness

Nerd Fitness, no its not an oxymoron

They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next few weeks.

I won’t bore you with the details here, but if you’re interested you can check it out here

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Divination — Fortunes

Wheel of Fortune

What does the future hold?

There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual.

Visual Kei

No, not exactly what I meant...

A problem we ran into is the fact that the layouts are pretty large. We have to make the cards tiny to fit on screen or have you scroll forever. So what I’ve tentatively done is to just have a picture of the layout with boxes for the cards which you click to reveal the detail of the card for that position.

divination layout

This is a layout for a fortune...

clicking on one of the boxes gives you…

Close up

Ignore the silly text, its a place holder just like the art.

For reference the old, boring wall of text version looked like this:

good fortune

This is a good fortune we promise

So what do you all think? Is this change an improvement? I may add colors or something to distinguish the separate categories within the layout to make it pop a bit more but visual aspects are not my strongest point. As you can tell by looking at the website! Well if you read this far thanks for reading and please share your thoughts.

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NanoLD

This weekend was the nanoLD and I decided to give it a shot. Because I’m new to the format I kept it simple and spent my 48 minute game time making a pong clone. It’s really rough around the edges but given 48 minutes there isn’t a whole lot of time for polish.

here you go: http://www.biomancy.com/swordfish/nanoLD.html

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Fortunes Screenshot redux

Most of the updates have been to AI for fortunes but there are some visible updates.

Fortunes gameplay

Stock art for now until our artist is done

So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and music.

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Fortunes Screenshots

Title menu

The title menu

Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently.

opening screen

Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there is no art done yet. But the basic structure of the game is still there. We start the game, and east player lays down a card…

which card will I choose?

and our valid plays become un-dimmed and we choose a play. I’ve found a variety of free sound effects and from the unity asset store got a fantastic song called “Build me a future” by ADHMusic. Really appropriate I thought. It may get replaced later but it sets a good tone for what we currently have.

Yet Another decision

So if any of you know of good, free software for video capture, please let me know in the comments.

This window of filler text apparently drops the frame rate to 10! That'll need some fixing

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I want Google to blackout against SOPA

read an amusing idea here.

 

Stances on piracy aside, SOPA is a bit on the extreme side in how to deal with things. You don’t break out nukes to deal with a kid stealing candybars(unless you’re the RIAA).

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