Posted by Imani on January 4, 2013
I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]
Categories: Cliché, game development, screenshot |
Tags: Arial, BMFont, fonts, fortunes, NGUI |
No Comments »
Posted by Imani on November 29, 2012
So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along. Fortunes I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from […]
Categories: progress |
Tags: fortunes, hexit strategy, NGUI, progress, unity3d |
No Comments »
Posted by Imani on November 9, 2012
Not a whole lot visual changing dramatically at this point, but we are trying to get things tested and changed with fortunes. So I’d like to ask you to give it a shot and leave some feedback in the comments here, there, or to lathomas@clichegames.com. Some questions How intuitive is the interface? How long did […]
Categories: game development |
Tags: feedback, fortunes, testing |
No Comments »
Posted by Imani on September 28, 2012
So I’ve pulled back some from the grimace kickstarter to focus on getting feedback on fortunes. So now I’ve got to make things more intuitive to help people figure out what to do. Things aren’t as bad as they are confusion wise because there was one major flaw hindering people figuring out how to play… […]
Categories: game design, game development |
Tags: fortunes, UI, UX |
No Comments »
Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
No Comments »
Posted by Imani on August 4, 2012
So I haven’t updated you all on fortunes in awhile. I’d been updating testing, documentation, and refactoring a lot recently. Nothing too exciting for the non-developers out there. Recently I’ve been getting back into some UI though and am trying to implement gestures to play a card by sliding it up instead of just tapping […]
Categories: game development, progress |
Tags: divination, fortunes, gamedev, tarot |
No Comments »
Posted by Imani on June 16, 2012
A big challenge I’ve faced recently has to do with data. Getting data from non-technical people. James created this fancy spreadsheet for Barbara to fill out for the divination part of fortunes and only have to deal with one card at a time. After handing me this huge spreadsheet I had to figure out how […]
Categories: game development, progress |
Tags: backend, database, fortunes, gamedev, progress, tarot, unity3d |
No Comments »
Posted by Imani on June 13, 2012
I’ve been chugging along polishing fortunes. Had an interesting issue with text windows and scrolling because I somewhere down the line changed the input settings in Unity and got scrolling to go the entire text at once. Once I’m in an OCD enough mood to get the new NGUI interface all aligned properly I’ll share […]
Categories: game development, progress |
Tags: fortunes, productivity, progress, tarot, unity3d |
No Comments »
Posted by Imani on May 31, 2012
I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.
Categories: Cliché, game design, game development |
Tags: avatar strength, fortunes, game design, luck, NGUI, player skill, unity3d |
No Comments »
Posted by Imani on April 11, 2012
No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I’ve had fun wrangling getting […]
Categories: Cliché, game development, progress |
Tags: database, fortunes, gamedev, unity3d |
No Comments »