Cliche Studio: Hexit, stage right.

 We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]

Grimace Half-way Mark

solely for the half way there line So we’ve made it a little over halfway through the time left for the grimace kickstarter. I know some of the people I’ve talked to personally are procrastinating because they have time and I’m hoping others are doing the same too, but we’re half way there, only 2 […]

Fortunes update – working on UI

So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]

Avatar Strength, Luck, and Player Strength

I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.

90% syndrome

The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. […]

Screenshot Saturday

So I’ve managed to get taking screenshots from the phone itself worked out instead of just capping my whole screen in the emulator. I’ve got all the necessary extra screens working for the most part but decided to share screen shots before moving on to the final one. Some of the screens are still need […]

No country for old screenshots

So Despite labeling the last screenshot post screenshot Saturday, there was no updated screenshot this past weekend. Unfortunately there wasn’t much graphically different between the two days. In addition to the coding work on this project, I’m trying to design this site to make it look better, and working a full time job to boot. […]

Magic: the mechanics

So awhile ago I came up with the amusing idea of coming up with computer game mechanics based on various magic:the gathering mechanics when I found this list I put this idea on the backburner for awhile until it came back up when hanging out with a friend of mine. I gave him mechanics and […]