Flight of the Fae – Gamejolt contest

  This week there has been a contest on gamejolt on the theme chaos. Since I have lately been working on making a game a month, I decided to try my hand at the contest. The result was a game inspired by canabalt and (loosely) World of Darkness’s changeling called Flight of the Fae.   […]

Fortunes burndown

So I haven’t updated you all on fortunes in awhile. I’d been updating testing, documentation, and refactoring a lot recently. Nothing too exciting for the non-developers out there. Recently I’ve been getting back into some UI though and am trying to implement gestures to play a card by sliding it up instead of just tapping […]

Fortunes Update — Taking charge of destiny and file systems

A big challenge I’ve faced recently has to do with data. Getting data from non-technical people. James created this fancy spreadsheet for Barbara to fill out for the divination part of fortunes and only have to deal with one card at a time. After handing me this huge spreadsheet I had to figure out how […]

Balancing on the edge of Survival

Last week We submitted an entry for edge online‘s Unity3d competition. We had six weeks and dayjobs in the way so we had to scale our original ideas down quite a bit but I think we did fairly well considering the constraints. Update: I tried to embed the game in this post recently but do […]

#if Fortunes … #endif

No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I’ve had fun wrangling getting […]

Food in the desert & asset store

Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community. As far as just deserts is concerned got food implemented and along with that player health. Went […]

Withering away

Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying. Next up […]

Intricacies of Binding volumes

Been having a lot of trouble with an adjustment we’ve been trying to make to our Edge game, just deserts. The win condition is supposed to be when you’ve covered the desert with fauna and I have the plants as a circle of foliage around where you planted them. I was checking for victory by […]

Divination — Fortunes

There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual. A problem we ran into is the fact that […]

Fortunes Screenshot redux

Most of the updates have been to AI for fortunes but there are some visible updates. So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and […]