Posted by Imani on March 21, 2012
Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill […]
Categories: Cliché, game development, progress |
Tags: animation, graphics, modeling, screenshot, unity3d |
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Posted by Imani on April 4, 2011
I’ve been working on a real graphical interface for our current game and dealing with some quirks of android in the way of things I’m trying to do. I meant to put up some screenshots a week or two ago but need to borrow a camera or find a way to do screenshots on the […]
Categories: Cliché, progress |
Tags: android, gamedev, graphics, GUI |
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Posted by Imani on January 10, 2011
When I started working on our current project(I’ll wait until James thinks its a good idea to announce it to say what specifically it is). I was thinking let’s start on the most visible part first. Thinking that if there was something to show off it’d be helpful in gaining support. Minor problem with this […]
Categories: Uncategorized |
Tags: backend, database, graphics, priorities, productivity |
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