I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]
So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along. Fortunes I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from […]
I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.
I’ve Been working on using NGUI to update Fortunes. The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. […]