Unbound Progress

I am happy to announce that people have been not only picking up the game but writing about it. A google search for “hexit strategy”(the old name of the game) turns up two postings: A detailed breakdown of the game and A more casual deconstruction   We’ve also had a good flow of people downloading […]

Cliche Studio: Hexit, stage right.

 We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]

What do Tarot cards and Hexagons have in common

So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along. Fortunes I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from […]

Grimace final push!

We are entering the final hours for the grimace kick starter. Thank you to everyone who has helped support us. If you were waiting until the last minute we’re hear, if you weren’t planning on helping fund the project, we’d like some constructive feedback to help improve in the future. Thanks for reading!

Fortunes update – working on UI

So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]

Fortunes Update — Taking charge of destiny and file systems

A big challenge I’ve faced recently has to do with data. Getting data from non-technical people. James created this fancy spreadsheet for Barbara to fill out for the divination part of fortunes and only have to deal with one card at a time. After handing me this huge spreadsheet I had to figure out how […]

Outlook hazy, please try again.

I’ve been chugging along polishing fortunes. Had an interesting issue with text windows and scrolling because I somewhere down the line changed the input settings in Unity and got scrolling to go the entire text at once. Once I’m in an OCD enough mood to get the new NGUI interface all aligned properly I’ll share […]

Food in the desert & asset store

Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community. As far as just deserts is concerned got food implemented and along with that player health. Went […]

Withering away

Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying. Next up […]

Divination — Fortunes

There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual. A problem we ran into is the fact that […]