Fortunes update

I’ve Been working on using NGUI to update Fortunes.           The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand.     […]

Withering away

Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying. Next up […]

Models & Animation – Adding a touch of gloss

Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill […]

Divination — Fortunes

There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual. A problem we ran into is the fact that […]

Screenshot Saturday!

I’ve avoided doing this in the past because I felt there wasn’t enough of a graphical presence to really show off anything. Excuses I say, show a screenshot of what you can! So here we go Here we have an android emulator with a chat-like interface for passing messages to a server, and rendering the […]