Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
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Posted by Imani on August 4, 2012
So I haven’t updated you all on fortunes in awhile. I’d been updating testing, documentation, and refactoring a lot recently. Nothing too exciting for the non-developers out there. Recently I’ve been getting back into some UI though and am trying to implement gestures to play a card by sliding it up instead of just tapping […]
Categories: game development, progress |
Tags: divination, fortunes, gamedev, tarot |
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Posted by Imani on June 16, 2012
A big challenge I’ve faced recently has to do with data. Getting data from non-technical people. James created this fancy spreadsheet for Barbara to fill out for the divination part of fortunes and only have to deal with one card at a time. After handing me this huge spreadsheet I had to figure out how […]
Categories: game development, progress |
Tags: backend, database, fortunes, gamedev, progress, tarot, unity3d |
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Posted by Imani on June 13, 2012
I’ve been chugging along polishing fortunes. Had an interesting issue with text windows and scrolling because I somewhere down the line changed the input settings in Unity and got scrolling to go the entire text at once. Once I’m in an OCD enough mood to get the new NGUI interface all aligned properly I’ll share […]
Categories: game development, progress |
Tags: fortunes, productivity, progress, tarot, unity3d |
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Posted by Imani on May 17, 2012
I’ve Been working on using NGUI to update Fortunes. The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. […]
Categories: Cliché, game development, progress, screenshot |
Tags: game development, NGUI, screenshot, tarot, tarot cards, unity3d |
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