Posted by Imani on November 9, 2012
Not a whole lot visual changing dramatically at this point, but we are trying to get things tested and changed with fortunes. So I’d like to ask you to give it a shot and leave some feedback in the comments here, there, or to lathomas@clichegames.com. Some questions How intuitive is the interface? How long did […]
Categories: game development |
Tags: feedback, fortunes, testing |
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Posted by Imani on December 5, 2011
Got testing mostly worked out. Updates to smartfoxserver revealed a way to create NPCs serverside so I took some time meddling with that to get it to work with our purposes. Successfully got my two NPCs Hudson and Geoffrey playing the game together. Now that the testing framework is good my next focus is dealing […]
Categories: game development |
Tags: gamedev, progress, server, testing |
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Posted by Imani on May 20, 2011
so recently a couple of different fun new technologies I’ve come across that looked exciting, but I didn’t want to disrupt the Cliche site with have shown up. This site has been a little bit of a test-bed for a few of those things. Some invisible, some spotlighted. The openID signin wordpress plugin has been […]
Categories: company, resources, systems |
Tags: api, bitcoin, openID, snapEngage, testing |
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Posted by Imani on February 24, 2011
So I’ve been spending alot more time away from home then normal. The biggest effect of this, as far as programming and projects is concerned is not having my desktop setup for working on projects. I got setup to try and run a test on my current big project while over at my girlfriends last […]
Categories: company |
Tags: dev envrionments, gamedev, testing |
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