Posted by Imani on March 11, 2013
This week there has been a contest on gamejolt on the theme chaos. Since I have lately been working on making a game a month, I decided to try my hand at the contest. The result was a game inspired by canabalt and (loosely) World of Darkness’s changeling called Flight of the Fae. […]
Categories: game development |
Tags: chaos, fae, gamedev, gamejolt, indiedev, orthello, unity3d |
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Posted by Imani on November 29, 2012
So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along. Fortunes I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from […]
Categories: progress |
Tags: fortunes, hexit strategy, NGUI, progress, unity3d |
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Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
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Posted by Imani on June 16, 2012
A big challenge I’ve faced recently has to do with data. Getting data from non-technical people. James created this fancy spreadsheet for Barbara to fill out for the divination part of fortunes and only have to deal with one card at a time. After handing me this huge spreadsheet I had to figure out how […]
Categories: game development, progress |
Tags: backend, database, fortunes, gamedev, progress, tarot, unity3d |
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Posted by Imani on June 13, 2012
I’ve been chugging along polishing fortunes. Had an interesting issue with text windows and scrolling because I somewhere down the line changed the input settings in Unity and got scrolling to go the entire text at once. Once I’m in an OCD enough mood to get the new NGUI interface all aligned properly I’ll share […]
Categories: game development, progress |
Tags: fortunes, productivity, progress, tarot, unity3d |
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Posted by Imani on May 31, 2012
I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.
Categories: Cliché, game design, game development |
Tags: avatar strength, fortunes, game design, luck, NGUI, player skill, unity3d |
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Posted by Imani on May 17, 2012
I’ve Been working on using NGUI to update Fortunes. The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. […]
Categories: Cliché, game development, progress, screenshot |
Tags: game development, NGUI, screenshot, tarot, tarot cards, unity3d |
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Posted by Imani on April 27, 2012
Last week We submitted an entry for edge online‘s Unity3d competition. We had six weeks and dayjobs in the way so we had to scale our original ideas down quite a bit but I think we did fairly well considering the constraints. Update: I tried to embed the game in this post recently but do […]
Categories: game development, progress |
Tags: competition, gamedev, just deserts, unity3d |
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Posted by Imani on April 11, 2012
No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I’ve had fun wrangling getting […]
Categories: Cliché, game development, progress |
Tags: database, fortunes, gamedev, unity3d |
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Posted by Imani on April 3, 2012
Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community. As far as just deserts is concerned got food implemented and along with that player health. Went […]
Categories: game development, progress |
Tags: gamedev, just deserts, progress, unity3d |
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