Posts belonging to Category Cliché
Posted by Imani on February 10, 2013
We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]
Categories: Cliché, game design |
Tags: download, game design, hexit strategy, progress |
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Posted by Imani on January 4, 2013
I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]
Categories: Cliché, game development, screenshot |
Tags: Arial, BMFont, fonts, fortunes, NGUI |
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Posted by Imani on October 16, 2012
We are entering the final hours for the grimace kick starter. Thank you to everyone who has helped support us. If you were waiting until the last minute we’re hear, if you weren’t planning on helping fund the project, we’d like some constructive feedback to help improve in the future. Thanks for reading!
Categories: Cliché |
Tags: grimace, kickstarter, progress |
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Posted by Imani on October 4, 2012
solely for the half way there line So we’ve made it a little over halfway through the time left for the grimace kickstarter. I know some of the people I’ve talked to personally are procrastinating because they have time and I’m hoping others are doing the same too, but we’re half way there, only 2 […]
Categories: Cliché |
Tags: game design, grimace, kickstarter |
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Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
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Posted by Imani on May 31, 2012
I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.
Categories: Cliché, game design, game development |
Tags: avatar strength, fortunes, game design, luck, NGUI, player skill, unity3d |
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Posted by Imani on May 17, 2012
I’ve Been working on using NGUI to update Fortunes. The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. […]
Categories: Cliché, game development, progress, screenshot |
Tags: game development, NGUI, screenshot, tarot, tarot cards, unity3d |
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Posted by Imani on April 11, 2012
No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I’ve had fun wrangling getting […]
Categories: Cliché, game development, progress |
Tags: database, fortunes, gamedev, unity3d |
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Posted by Imani on March 21, 2012
Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I’m using gets into a walking pose but won’t actually animate walking. I’d like to drill […]
Categories: Cliché, game development, progress |
Tags: animation, graphics, modeling, screenshot, unity3d |
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Posted by Imani on March 5, 2012
When I’m not browsing various game development related sites, I frequent a site called Nerd Fitness. They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next […]
Categories: Cliché, progress |
Tags: growth, iron developer, nerd fitness, unity3d |
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