Posts belonging to Category game design
Posted by Imani on February 10, 2013
We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well. We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes […]
Categories: Cliché, game design |
Tags: download, game design, hexit strategy, progress |
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Posted by Imani on September 28, 2012
So I’ve pulled back some from the grimace kickstarter to focus on getting feedback on fortunes. So now I’ve got to make things more intuitive to help people figure out what to do. Things aren’t as bad as they are confusion wise because there was one major flaw hindering people figuring out how to play… […]
Categories: game design, game development |
Tags: fortunes, UI, UX |
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Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
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Posted by Imani on May 31, 2012
I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.
Categories: Cliché, game design, game development |
Tags: avatar strength, fortunes, game design, luck, NGUI, player skill, unity3d |
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Posted by Imani on June 24, 2011
So I want to talk a little bit about why I’m here. Maybe we can get James to talk about his reasoning later. I want to create interesting worlds World building has been a past time of mine before I even knew the term for it. When I was young often in play I would […]
Categories: Cliché, game design, gaming, progress |
Tags: Cliche, lists, motivation |
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Posted by Imani on June 16, 2011
The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. […]
Categories: game design, gaming, progress, screenshot |
Tags: game design, gamedev, marco polo, playoncon |
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