Posts belonging to Category gaming
Posted by Imani on July 1, 2011
I saw an interesting video from Extra Credits a while back about the role of the player in our art. http://www.escapistmagazine.com/videos/view/extra-credits/3555-The-Role-of-the-Player This goes hand in hand with the emphasis on world building we want to have here. If we create interesting worlds (or just spaces for some of the less storied entries like Marco Polo) […]
Categories: gaming |
Tags: community, gaming, players, social, story |
1 Comment »
Posted by Imani on June 24, 2011
So I want to talk a little bit about why I’m here. Maybe we can get James to talk about his reasoning later. I want to create interesting worlds World building has been a past time of mine before I even knew the term for it. When I was young often in play I would […]
Categories: Cliché, game design, gaming, progress |
Tags: Cliche, lists, motivation |
3 Comments »
Posted by Imani on June 16, 2011
The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. […]
Categories: game design, gaming, progress, screenshot |
Tags: game design, gamedev, marco polo, playoncon |
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Posted by Imani on January 31, 2011
We’d just like to get the word out about Cliffski’s plight. He’s an independent developer who is being stiffed on the bill for some games he’s produced. You can read the details in his own words here As a note we only have one side of the story, but Zero-G hasn’t, at the time of […]
Categories: business, gaming |
Tags: buisness, community, solidarity |
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