Posts belonging to Category screenshot
Posted by Imani on January 4, 2013
I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility. The default NGUI fantasy font did not work terribly well from […]
Categories: Cliché, game development, screenshot |
Tags: Arial, BMFont, fonts, fortunes, NGUI |
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Posted by Imani on September 22, 2012
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural. So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just […]
Categories: Cliché, game design, screenshot |
Tags: fortunes, game design, progress, screenshot saturday, tarot, unity3d |
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Posted by Imani on May 17, 2012
I’ve Been working on using NGUI to update Fortunes. The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. […]
Categories: Cliché, game development, progress, screenshot |
Tags: game development, NGUI, screenshot, tarot, tarot cards, unity3d |
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Posted by Imani on March 31, 2012
Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying. Next up […]
Categories: game development, progress, screenshot |
Tags: gamedev, progress, screenshot, screenshot saturday, unity3d |
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Posted by Imani on March 4, 2012
There is a for fun Divination aspect to our game fortunes where at the end of the game you get a future generated by how the game went. Since the game play is mostly solid yesterday was working on making this a little bit more visual. A problem we ran into is the fact that […]
Categories: Cliché, game development, progress, screenshot |
Tags: divination, fortunes, gamedev, progress, screenshot, tarot cards |
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Posted by Imani on February 11, 2012
Most of the updates have been to AI for fortunes but there are some visible updates. So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and […]
Categories: game development, progress, screenshot |
Tags: fortunes, gamedev, progress, screenshot saturday |
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Posted by Imani on January 21, 2012
Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently. Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there […]
Categories: Cliché, Mercury Retrograde, progress, screenshot |
Tags: fortunes, progress, screenshot saturday |
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Posted by Imani on June 16, 2011
The software developers among readers should all know exactly what I mean with this title. You get a project going, get some great momentum, and get almost done. Then bam, well this isn’t quite right and you need to back up, or boom you need to slow down and polish that a little bit, etc. […]
Categories: game design, gaming, progress, screenshot |
Tags: game design, gamedev, marco polo, playoncon |
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Posted by Imani on April 10, 2011
So I’ve managed to get taking screenshots from the phone itself worked out instead of just capping my whole screen in the emulator. I’ve got all the necessary extra screens working for the most part but decided to share screen shots before moving on to the final one. Some of the screens are still need […]
Categories: progress, screenshot |
Tags: game design, mobile, progress, screenshot saturday |
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Posted by Imani on January 29, 2011
I’ve avoided doing this in the past because I felt there wasn’t enough of a graphical presence to really show off anything. Excuses I say, show a screenshot of what you can! So here we go Here we have an android emulator with a chat-like interface for passing messages to a server, and rendering the […]
Categories: screenshot |
Tags: progress, screenshot, screenshot saturday, UI |
2 Comments »