Posted by Imani on June 13, 2012
I’ve been chugging along polishing fortunes. Had an interesting issue with text windows and scrolling because I somewhere down the line changed the input settings in Unity and got scrolling to go the entire text at once. Once I’m in an OCD enough mood to get the new NGUI interface all aligned properly I’ll share […]
Categories: game development, progress |
Tags: fortunes, productivity, progress, tarot, unity3d |
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Posted by Imani on February 7, 2011
So Despite labeling the last screenshot post screenshot Saturday, there was no updated screenshot this past weekend. Unfortunately there wasn’t much graphically different between the two days. In addition to the coding work on this project, I’m trying to design this site to make it look better, and working a full time job to boot. […]
Categories: progress |
Tags: Cliche, game design, productivity, rally |
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Posted by Imani on January 10, 2011
When I started working on our current project(I’ll wait until James thinks its a good idea to announce it to say what specifically it is). I was thinking let’s start on the most visible part first. Thinking that if there was something to show off it’d be helpful in gaining support. Minor problem with this […]
Categories: Uncategorized |
Tags: backend, database, graphics, priorities, productivity |
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Posted by Imani on January 4, 2011
I recently read a blog post about not finish games from Cliffski. Alot of these to varying degrees apply to me but the main thing is fear. My day-job is secure, comfortable, and safe. If things are successfull I have to leave the safety of a job. Getting out of the comfort zone is good. […]
Categories: motivation |
Tags: motivation, productivity, projects |
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