Posted by Imani on February 11, 2012
Most of the updates have been to AI for fortunes but there are some visible updates. So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and […]
Categories: game development, progress, screenshot |
Tags: fortunes, gamedev, progress, screenshot saturday |
No Comments »
Posted by Imani on January 21, 2012
Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently. Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there […]
Categories: Cliché, Mercury Retrograde, progress, screenshot |
Tags: fortunes, progress, screenshot saturday |
No Comments »
Posted by Imani on December 12, 2011
Slow progress this week I’ve had multiple family events, a wedding and a rehearsal dinner distracting me this week, and getting the logistics involved for both. That combined with the fact that networking is a bit of a weak-point of mine, lead to a little bit of a drudge since last time. MYSQL woes Trying […]
Categories: Cliché, progress |
Tags: gamedev, progress, sql |
No Comments »
Posted by Imani on December 5, 2011
Got testing mostly worked out. Updates to smartfoxserver revealed a way to create NPCs serverside so I took some time meddling with that to get it to work with our purposes. Successfully got my two NPCs Hudson and Geoffrey playing the game together. Now that the testing framework is good my next focus is dealing […]
Categories: game development |
Tags: gamedev, progress, server, testing |
No Comments »
Posted by Imani on April 25, 2011
Lots of stuff has happened since last post. First of all we found out in addition to registering our business with the state of Georgia we also needed to apply for an Atlanta Business License. That was an adventure in beuracracy itself. Maybe Jame’s will use his writing skills to regale you with the details […]
Categories: business, progress |
Tags: beuracracy, business, progress |
No Comments »
Posted by Imani on April 10, 2011
So I’ve managed to get taking screenshots from the phone itself worked out instead of just capping my whole screen in the emulator. I’ve got all the necessary extra screens working for the most part but decided to share screen shots before moving on to the final one. Some of the screens are still need […]
Categories: progress, screenshot |
Tags: game design, mobile, progress, screenshot saturday |
No Comments »
Posted by Imani on January 29, 2011
I’ve avoided doing this in the past because I felt there wasn’t enough of a graphical presence to really show off anything. Excuses I say, show a screenshot of what you can! So here we go Here we have an android emulator with a chat-like interface for passing messages to a server, and rendering the […]
Categories: screenshot |
Tags: progress, screenshot, screenshot saturday, UI |
2 Comments »
Posted by Imani on December 20, 2010
Had a pretty exciting moment last night, not quite a milestone so we’ll call it an inchstone. Just a demo of some backend-database stuff. But this is the first time we could see our system actually working on a computer. The core of it exists in the computer and now we just need to attach […]
Categories: progress |
Tags: progress |
2 Comments »